Turretz game 111 boss9/21/2023 ![]() Fortunately, this trade interface helps out a bit as it will automatically sell items you choose to the highest bidder. But if you choose to bring rebels with you on a mission (and win) then they get an instant resupply of new Power Cores and Crystals for you to buy. As an example, the rebel faction has the fairest prices, but doesn’t have much stock. There is a very slight influence on gameplay, that being the trade interface includes three different factions which react differently to your victories or defeats, as well as the overall control over the planet you are fighting for. This is all revealed to you in the opening of the game and isn’t really expanded on besides snippets describing each faction and the various weapons and unit types. However, the blue and white robots are pretty awful at this whole warfare thing, despite having advanced weapons, so they have turned to an organic (the player) to show them how it’s done. In terms of story, there isn’t much: it can be boiled down to the red and black robots want to absorb the blue and white robots into their empire. You’ll defeat the boss long before you unlock everything the game has to offer. The main and only mode is the campaign, which later becomes the ‘Infinite War’ once you have completed it (beaten the final boss). The game is lacking some features I’d like to see, like a skirmish mode where you have infinite resources and can fight whatever, wherever you want. The music fits well but isn’t particularly memorable. These are complemented by the sound design, with appropriately sci-fi-sounding pews and some really good explosions. Your arsenal will expand to include guns (like a gatling gun and laser) through to an unguided missile and abilities like repair drones and slowing down time. ![]() By the end game, you can wield a mass of guns, turrets, artillery, a substantial army, air force, auxiliary rebel forces, and even a capital ship to go toe-to-toe with a seemingly unending horde of enemies. By the time you beat the final boss, not only will your base be bristling with towers and guns, but you’ll also bring a small army with you. In the early game it will just be you with a couple of basic weapons and a few towers against a handful of enemies. The final boss for the campaign normally appears on day 50, and then will keep reappearing after a set number of days until you have defeated it. You can tell how many you have completed by what the ‘day’ is. The main focus is to complete missions each mission grants you some resources that can be used to build more towers, do research, upgrade your units and weapons, or trade. The game has a low poly style, but the special effects are really good for a small title and it makes excellent use of its visuals to provide clarity between enemy types. But Taur can be punishing, and if you expected a casual tower defence experience you’ll be surprised. Once you get the hang of things, it can be spectacular. Your ability to identify and shoot high-priority targets is essential to victory, as is the composition of the turrets and units you surround your central tower with. Simple, right? The twist is that you also have an arsenal of weapons at your disposal. In the most literal sense, you are a tower, you need to defend yourself. Taur describes itself as an action-strategy sci-fi game, but it feels much more like a tower defence game. So if a player beats Boss Swoks III, the next encounter will have the name of Boss Swoks IV.// Reviews // 19th Aug 2022 - 9 months ago // By Crunchi Taur Review The numeral is server-wide and serves as a way to see how many Swoks are defeated on the server. Re-battling Boss Swoks increments the Roman numeral after his name.
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