Homebrew psp9/19/2023 ![]() "I believe Sony fights against Half Byte Loader mostly to keep their image - it would be bad for them to 'give up' against hackers in the very first months of the Vita." Erwan aka Wololo "So advanced that whoever would want to do that would have better luck trying to find more advanced exploits on the console than programming all the code required to load a pirated PSP game through HBL. "Loading pirated PSP games from user mode is, if not impossible, extremely difficult, and would require advanced knowledge of the PSP system," explained Erwan. Half-Byte Loader runs in the restricted mode. The PSP has a security model that uses two layers: a restricted user mode and unrestricted kernel mode. "I believe Sony fights against Half-Byte Loader mostly to keep their image - it would be bad for them to 'give up' against hackers in the very first months of the Vita, they have to show to their partners (especially video game editors) that the platform is secure, and that they plan to keep it this way for as long as possible."Įrwan stressed that "it is not possible to run pirated PSP or Vita games with HBL, not only for ethical reasons, but because it is not technically possible". "The argument that Half-Byte Loader enables piracy usually comes from gamers who are not correctly informed, as HBL does not enable piracy. "They actually never made any official statement about Half-Byte Loader. "This has never been Sony's argument," Erwan answered. What's Sony's problem - the threat of piracy? Intrigued, Eurogamer tracked down Half-Byte Loader's French author Erwan - also known as Wololo - to find out more. Remember that this project exists for the benefit of our users, and that we wouldn’t keep doing this were it not for spreading the love to our users.PSP games MotorStorm: Arctic Edge, Everybody's Tennis and Super Collapse were all temporarily removed from the PlayStation Store because they were vulnerable to an exploit that allowed a homebrew-enabling program called Half-Byte Loader to run on Vita. If you’d like to learn more about upcoming releases, please consult our roadmap here. Raising the lowest common Continue reading RetroArch 1.15.0 release It’s basically like a development diary where we discuss future plans for upcoming versions and what we have been thinking about doing. Expect irregular blog posts like this, whenever something is on our mind that we want to share. ![]() ![]() Continue reading Development Plan – March 13, 2023Ī new concept we’re going to try, we’ll see if it lasts. It can play some of the 1980s LaserDisc arcade games. DirkSimple is a core written from scratch by icculus, one of the original creators/maintainers of popular open source projects like SDL. This brings the total number of available cores on Steam to 60 now. PSA: If people downloaded RetroArch on Windows earlier today they should Continue reading DirkSimple core added on Steam + RetroArch updateĭirkSimple core added to Steam We added a new core, DirkSimple. Sites should be operational right now and everything should work fine right now. We have no indications that other systems including core distribution was accessed, so there is no immediate cause for concern there. The cause of the intrusion has been found and isolated. ![]()
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